Lox Nexus

Abstract Class: Action<P, Input>

Something a user starts from the instance page, with a small form: pair a device, open a pairing window, remove a paired controller. Write one class per action and list it in the plugin's static actions; only id and run() are required. Use an action for work the user triggers once; use an actuator for a signal a Loxone output drives.

The runtime validates the input against input, builds the action, runs it and disposes it when run() settles or the plugin stops. One action runs at a time per instance. What run() returns is shown to the user (a message of at most 2000 characters, optionally with a panel part such as a QR code) and not logged; what it throws is shown as the failure and also written to the instance log, so keep codes out of error messages. Inputs may hold secrets such as pairing codes: don't log them.

Example

A button that pairs a device with a code the user types:

export class PairAction extends Action<MatterPlugin, { code: string }> {
  static readonly id = "pair"
  static readonly label = "Pair device"
  static readonly input = z.object({ code: z.string().regex(/^\d{11}$/) })
  async run() {
    const node = await this.plugin.controller.pair(this.input.code)
    return `Paired ${node.name}`
  }
}

Extends

Type Parameters

P

P extends Plugin = Plugin

Input

Input = unknown

Constructors

Constructor

new Action<P, Input>(plugin, input): Action<P, Input>

input is validated against the static input schema, with defaults applied

Parameters

plugin

P

input

Input

Returns

Action<P, Input>

Overrides

Disposable.constructor

Properties

MAX_TIMER_MS

readonly static MAX_TIMER_MS: 2147483647 = 2_147_483_647

the largest delay setTimeout/setInterval honour; Node turns anything longer into 1 ms

Inherited from

Disposable.MAX_TIMER_MS


plugin

readonly plugin: P


input

readonly input: Input

Accessors

isDisposed

Get Signature

get isDisposed(): boolean

true from the moment dispose() starts, not when it finishes

Returns

boolean

Inherited from

Disposable.isDisposed

Methods

dispose()

dispose(): Promise<void>

Releases everything registered with this object. Plugin code seldom needs it: the runtime disposes plugins, sensors and actuators, and own() disposes children. Call it yourself for an object you created without own(), or to end a child early.

Runs all teardowns in reverse registration order and keeps going when one fails. Idempotent: every call returns the same promise, so a second caller also waits for async teardowns.

Returns

Promise<void>

Throws

AggregateError collecting every teardown error, after all teardowns have run

Inherited from

Disposable.dispose


onDispose()

protected onDispose(teardown): void

Registers a callback that runs on dispose(), for cleanup the helpers don't cover (closing a socket, flushing a buffer). Async callbacks are awaited one after the other, last registered first, so a flush can use what was registered before it. Keep the total under the five seconds a stop has.

Parameters

teardown

Teardown

Returns

void

Throws

Error if already disposed

Inherited from

Disposable.onDispose


useClock()

protected useClock(clock): void

Sets the clock for every() and after() calls from now on, unless one is set already; without one they run on the system clock. Timers started before keep the clock they started on. Plugin, Sensor and Actuator set it from the plugin's context.

Parameters

clock

Clock | undefined

Returns

void

Inherited from

Disposable.useClock


currentClock()

protected currentClock(): Clock

The clock this object runs on: every() and after() use it, and a Disposable that isn't a plugin, sensor or actuator reads the time from it (this.currentClock().now()).

Returns

Clock

Inherited from

Disposable.currentClock


own()

protected own<T>(resource): T

ties the lifetime of a child resource to this object; returns it so construction and registration fit in one expression. A Disposable child without a clock of its own runs on this one's, looked up when a timer starts, so a chain of owners (plugin → client → poller) shares the plugin's clock. Timers a child starts in its constructor, before it is owned, run on the system clock.

Type Parameters

T

T extends DisposableLike

Parameters

resource

T

Returns

T

Inherited from

Disposable.own


every()

protected every(ms, fn): () => void

runs fn every ms milliseconds until disposed or until the returned cancel function is called. The first run is after ms, not at once; call fn yourself first if you want an immediate run. Runs are not queued: a slow async fn can overlap its next run, so guard it yourself if needed.

Parameters

ms

number

fn

() => void

Returns

() => void

Throws

RangeError unless 0 < ms <= MAX_TIMER_MS

Inherited from

Disposable.every


after()

protected after(ms, fn): () => void

runs fn once after ms milliseconds unless disposed before; returns a cancel function. Both firing and cancelling forget the teardown, so repeated use does not accumulate entries. Delays beyond MAX_TIMER_MS are scheduled in steps, so they don't fire early.

The delay counts elapsed time, not wall-clock time: a clock step (an NTP sync after boot) is not noticed. For a deadline given as a wall-clock time, wait in shorter slices and re-check the time each time.

Parameters

ms

number

fn

() => void

Returns

() => void

Throws

RangeError for negative or non-finite delays

Inherited from

Disposable.after


listen()

protected listen(emitter, event, listener): void

Subscribes listener to event of an EventEmitter (or anything with on/off) and removes it again on dispose(), so a long-lived emitter such as the plugin's poller does not keep a disposed sensor alive. Prefer it to calling emitter.on yourself.

Parameters

emitter

Listenable

event

string | symbol

listener

Listener

Returns

void

Inherited from

Disposable.listen


run()

abstract run(): ActionResult | Promise<ActionResult>

does the work; the returned text (or message and panel part) tells the user what happened

Returns

ActionResult | Promise<ActionResult>


progress()

protected progress(text, fraction?): void

Tells the user how a long action gets on ("Searching the network…", 0.4 for 40 %), shown in its dialog while it runs. Sent at most four times a second, the latest always; does nothing on hosts that show no progress. It isn't logged, but every open Nexus page receives it, so keep codes and secrets for the answer.

Parameters

text

string

fraction?

number

Returns

void